It's amazing anyone would think it was a good idea to put a demo out in this state. Sex can sell a lot of things, but I promise it won't sell this broken shit. I hope you're not expecting this demo to sell games. You're not beating the goblins at the end of the dungeon, not a chance in hell. Only one opportunity to heal in the entire dungeon and it doesn't reduce lust! Why don't you just have the statue say, "Haha! Fuck you!" I mean, it kind of already does! When lust hits 100, you can only act a few times before you reach a point where you just don't get a turn and you just get to watch the goblins beat your characters to death.ĭungeon is a meandering hallway. Lust meter hitting 100 is like a damned stun lock. It is inspired by the worldbuilding of Berserk, Dark Souls, The Witcher and other epic fantasy series. Seeds of Chaos is a free to play dark fantasy eroge made in Ren'py.A town that grows in size and epicness LINKS.Beautiful side-scrolling backgrounds in the style of Dragon’s Crown.A ton of explicit animations per party member (often involving enemies).Hand-painted characters animated in Spine: 2D.Our inspiration for this comes from things like Warhammer’s Gods of Chaos, which means the game world will be filled with unnatural hentai-esque madness. The world of Jessika’s Curse is shaped by twisted Deities. Success in Jessika’s Curse will require a good dose of pre-combat preparation, as each character in your party can only equip a limited amount of skills from her pool. We’re inspired by games that offer a real gameplay challenge. When lust gets too high the party members will succumb to their desires and start doing naughty things! The attacks from the game’s monsters often don’t assault your party’s health, but target their lust instead. When lust gets to maximum levels enemies will use a special lust cinematic to knock the girl out in fitting H-game style. The times when this happens it will be done via lavish hand-crafted animations. If a girl’s lust becomes too high there is a good chance your commands will be ignored in favor of less constructive things (those boobs aren’t going to squeeze themselves.). The world of Jessika’s Curse is a sexy and seductive place, and many attacks don’t assault your party’s health but target their lust instead. Each character in your party can equip a limited amount of skills from her pool, and it’s up to you to figure out what combinations get the job done. We want success in combat to require a good dose of preparation and smart configuration, but will also design it to allow personal preference and playstyle to thrive. All characters in the game and all their moves and Battle-Lust interactions will be animated by hand in Spine: 2D, and the ones we’ve done so far promise that the game is going to look very sweet. The core of Jessika’s Curse will be turn-based combat that marries classic Jrpg concepts with elements from more recent roguelike games such as Darkest Dungeon. Its design allows for deep turn-based combat, erotic Battle-Lust animations and good dose of geeky humor. Jessika’s Curse is a hand-painted RPG experience currently development on Patreon.
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